Finally happy to share what I've been working on lately. This is Eri, real-time character, rendered in Marmoset.
The character is around 48k triangles, excluding peach fuzz, of course, which is an overkill.
Face is hand sculpted, details for the skin and iris were made with the help of TexturingXYZ. I've included a small tutorial about transitional/blend meshes below, mainly useful for eye/teeth transitions. Hope you enjoy it!
Project Eri - Real-Time Character