I'm a Character Artist specialized in creating realistic real-time 3D characters. My journey started from playing video games. I loved them so much that I had almost an urge to create my own game content. I started with level design on Source Engine, then got to explore 3D modelling, then discovered sculpting(digital and traditional). Over time it became more than just a hobby, it was something I genuinely enjoyed and loved doing, at that point I decided that this is what I'll be doing for the rest of my life. I'm self-taught, and I love discovering and learning new software, techniques and integrating them into my workflow.